#pragma bank 255

// Tileset: sprite_npc_gardener_tileset

#include "gbs_types.h"

BANKREF(sprite_npc_gardener_tileset)

const struct tileset_t sprite_npc_gardener_tileset = {
    .n_tiles = 8,
    .tiles = {
        0xB0, 0xD0, 0xFE, 0x7E, 0x7F, 0x89, 0x07, 0xFD, 0x9F, 0xFF, 0x77, 0xF7, 0x1B, 0xFB, 0xFA, 0xFA,
        0xF2, 0x72, 0xE2, 0x62, 0xE2, 0x62, 0xE3, 0x63, 0xE1, 0xE1, 0x71, 0xB1, 0x39, 0xD9, 0xFB, 0xFB,
        0x00, 0x00, 0xF0, 0xF0, 0x08, 0xF8, 0x1C, 0xE4, 0x06, 0xFA, 0xF2, 0xFE, 0x8A, 0xFE, 0xF6, 0xBE,
        0xFC, 0x94, 0xFC, 0x84, 0xFC, 0x1C, 0x7C, 0x94, 0xF8, 0xF8, 0xE0, 0x20, 0xF0, 0xD0, 0x30, 0xD0,
        0x13, 0x1C, 0x18, 0x1F, 0x18, 0x1F, 0x14, 0x1F, 0x13, 0x1F, 0x10, 0x1F, 0x1C, 0x1F, 0x0F, 0x0F,
        0x0E, 0x0F, 0x0C, 0x0F, 0x08, 0x0F, 0x08, 0x0F, 0x0F, 0x0F, 0x08, 0x0F, 0x08, 0x0F, 0x0F, 0x0F,
        0x00, 0x00, 0x01, 0x01, 0x06, 0x07, 0x08, 0x0F, 0x19, 0x17, 0x37, 0x29, 0x22, 0x3D, 0x34, 0x2B,
        0x13, 0x1F, 0x16, 0x1D, 0x0F, 0x0C, 0x03, 0x03, 0x06, 0x07, 0x0B, 0x0F, 0x10, 0x1F, 0x13, 0x1C
    }
};
